Portfolio
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Quick Resume
2013 – 2015
Pretty Simple (Paris, France)
- Wrote stories for the hit game Criminal Case (Dialogs in English).
- Designed levels (branching, minigames).
- Set up asset lists, briefed artists, and controlled the assets production.
- Coded episodes and integrated assets for an iOS/Android release.
2016 – 2017
Accela (Tokyo, Japan), (freelance remote)
- Wrote complete stories (60K words) for their Princes Of The Night game, involving multiple choices.
- Briefed artists for the game content, such as illustrations.
2017 – 2018
Gameloft (Paris, France)
- Set up narrative mechanics to align with Gameloft’s games’ vision.
- Wrote a bible for future Gameloft writers on a game project (cancelled).
- Wrote dialogs in English for various games, such as The Love Boat.
2018 – 2021
Butokaï (Paris, France)
- Developed the game concept (game design) for my Seduction Stories game and provided creative direction.
- Managed game production and development planning.
- Designed and executed the release communication strategy and followed up on the release.
- Featured as one of the “Best Games Made in France” in 2019 and 2020 on the App Store.
2021-09 – 2022-10
Magic Pockets (Torcy, France)
- Worked as a Writer and Narrative Designer on Miraculous Ladybug: Rise of the Sphinx (PC, Switch PS, X-Box).
- Validated the overall story with Zag Entertainment.
- Wrote screenplays for the cinematics, overseeing the storyboards.
- Designed quests involving non-linear content.
- Integrated quests in Unity.
2022-11 – Now
Antler Interactive (Stockholm, Sweden) (Remote)
- Narrative Designer on a to be announced game