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Constantin Lorecraft

Constantin Lorecraft

Constantin Berthelier – Lorecraft & Narrative Design

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Portfolio

Games

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Miraculous: Rise Of The Sphinx (console)

Seduction Stories (Mobile)

Criminal Case - Pacific Bay

Criminal Case – Pacific Bay (Mobile)

Princes of the Night (mobile)

Gameloft


Aarda AI

Following my work integrating AI Narrative tools such as Inworld AI, I was given the opportunity to pursue this work. This is how Aarda AI was created. Aarda being a platform in which anyone can build and release an AI-driven narrative experience. The platform was pre-alpha released for 100 first users during summer 2025:


Quick Resume

2013 – 2015
Pretty Simple (Paris, France)

  • Wrote stories for the hit game Criminal Case (Dialogues in English).
  • Designed levels (branching, minigames).
  • Set up asset lists, briefed artists, and controlled the assets production.
  • Coded episodes and integrated assets for an iOS/Android release.

2016 – 2017
Accela (Tokyo, Japan) (Remote Free-lance)

  • Wrote complete stories (60K words) for their Princes Of The Night game, involving multiple choices.
  • Briefed artists for the game content, such as illustrations.

2017 – 2018
Gameloft (Paris, France)

  • Set up narrative mechanics to align with Gameloft’s games’ vision.
  • Wrote a bible for future Gameloft writers on a game project (cancelled).
  • Wrote dialogues in English for various games, such as The Love Boat.

2018 – 2021
Butokaï (Paris, France)

  • Developed the game concept (game design) for my Seduction Stories game and provided creative direction.
  • Managed game production and development planning.
  • Designed and executed the release communication strategy and followed up on the release.
  • Featured as one of the “Best Games Made in France” in 2019 and 2020 on the App Store.

2021-09 – 2022-10
Magic Pockets (Torcy, France)

  • Worked as a Writer and Narrative Designer on Miraculous Ladybug: Rise of the Sphinx (PC, Switch PS, X-Box).
  • Validated the overall story with Zag Entertainment.
  • Wrote screenplays for the cinematics, overseeing the storyboards.
  • Designed quests involving non-linear content.
  • Integrated quests in Unity.
  • Helped the direction of voice acting (US and French)

2023-07 – 2024-02
GameMill Entertainment (USA) (Remote Free-lance)

  • Head of Story for Miraculous: Paris Under Siege (PC & Consoles)
  • Validated the overall story with Zag Entertainment.
  • Wrote the dialogues and barks
  • Wrote screenplays for the cinematics, overseeing the storyboards
  • Helped the direction of voice acting (US and French)

2022-11 – 2024-07
Antler Interactive (Stockholm, Sweden) (Remote)

  • Narrative Designer on Cloudborn, a web-3 RPG by Antler Interactive (cancelled)
  • Successful AI integration, working together with Inworld
  • Successful demo at GDC (Games Developer Conference) 2024

2025-04 – Present
Aarda AI AB (Stockholm, Sweden) (Remote)

  • COO, developing Aarda AI product
  • Product Owner and Manager
  • Narrative Director
  • Head of Marketing, Conferences, Webinars

BLOG:

  • PORTOPIA, the pioneering AI game by Yusuke Mori
  • Back from GDC, my thoughts on AI.
  • Paris, the Broken Sword Tour
  • Nier: Automata – From Frustration to Bliss
  • Root Letter, The Movie – An Unexpected Gift

YOU MAY LIKE:

SQUARE ENIX AI Tech Preview: THE PORTOPIA SERIAL MURDER CASE

PORTOPIA, the pioneering AI game by Yusuke Mori

  • 2 March 202511 March 2025
  • 0
My badge at GDC for Cloudborn (Antler Interactive) at Inworld booth.

Back from GDC, my thoughts on AI.

  • 1 May 20247 May 2024
  • 0

Paris, the Broken Sword Tour

  • 16 January 202419 January 2024
  • 0

Nier: Automata – From Frustration to Bliss

  • 15 January 202417 January 2024
  • 0

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