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Constantin Lorecraft

Constantin Berthelier – Lorecraft & Narrative Design

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Portfolio

Games

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Visuel du jeu Miraculous

Miraculous: Rise Of The Sphinx (console)

Seduction Stories (Mobile)

Criminal Case - Pacific Bay

Criminal Case – Pacific Bay (Mobile)

Pochette du jeu Princes of the Night (Les Princes de la nuit)

Princes of the Night (mobile)

Icône du jeu Love Boat de Gameloft, capitaine souriant

Gameloft


Aarda AI

Following my work integrating AI Narrative tools such as Inworld AI, I was given the opportunity to pursue this work. This is how Aarda AI was created. Aarda being a platform in which anyone can build and release an AI-driven narrative experience. The platform was pre-alpha released for 100 first users during summer 2025:


Quick Resume

2013 – 2015
Pretty Simple (Paris, France)

  • Wrote stories for the hit game Criminal Case (Dialogues in English).
  • Designed levels (branching, minigames).
  • Set up asset lists, briefed artists, and controlled the assets production.
  • Coded episodes and integrated assets for an iOS/Android release.

2016 – 2017
Accela (Tokyo, Japan) (Remote Free-lance)

  • Wrote complete stories (60K words) for their Princes Of The Night game, involving multiple choices.
  • Briefed artists for the game content, such as illustrations.

2017 – 2018
Gameloft (Paris, France)

  • Set up narrative mechanics to align with Gameloft’s games’ vision.
  • Wrote a bible for future Gameloft writers on a game project (cancelled).
  • Wrote dialogues in English for various games, such as The Love Boat.

2018 – 2021
Butokaï (Paris, France)

  • Developed the game concept (game design) for my Seduction Stories game and provided creative direction.
  • Managed game production and development planning.
  • Designed and executed the release communication strategy and followed up on the release.
  • Featured as one of the “Best Games Made in France” in 2019 and 2020 on the App Store.

2021-09 – 2022-10
Magic Pockets (Torcy, France)

  • Worked as a Writer and Narrative Designer on Miraculous Ladybug: Rise of the Sphinx (PC, Switch PS, X-Box).
  • Validated the overall story with Zag Entertainment.
  • Wrote screenplays for the cinematics, overseeing the storyboards.
  • Designed quests involving non-linear content.
  • Integrated quests in Unity.
  • Helped the direction of voice acting (US and French)

2023-07 – 2024-02
GameMill Entertainment (USA) (Remote Free-lance)

  • Head of Story for Miraculous: Paris Under Siege (PC & Consoles)
  • Validated the overall story with Zag Entertainment.
  • Wrote the dialogues and barks
  • Wrote screenplays for the cinematics, overseeing the storyboards
  • Helped the direction of voice acting (US and French)

2022-11 – 2024-07
Antler Interactive (Stockholm, Sweden) (Remote)

  • Narrative Designer on Cloudborn, a web-3 RPG by Antler Interactive (cancelled)
  • Successful AI integration, working together with Inworld
  • Successful demo at GDC (Games Developer Conference) 2024

2025-04 – Present
Aarda AI AB (Stockholm, Sweden) (Remote)

  • COO, developing Aarda AI product
  • Product Owner and Manager
  • Narrative Director
  • Head of Marketing, Conferences, Webinars

BLOG:

  • Retail Mage: An AI Game Master on the Retail Grind
  • PORTOPIA, the pioneering AI game by Yusuke Mori
  • Back from GDC, my thoughts on AI.
  • Paris, the Broken Sword Tour
  • Nier: Automata – From Frustration to Bliss

YOU MAY LIKE:

Visuel principal du jeu Retail Mage

Retail Mage: An AI Game Master on the Retail Grind

  • 21 August 202631 October 2026
  • 0
SQUARE ENIX AI Tech Preview: THE PORTOPIA SERIAL MURDER CASE

PORTOPIA, the pioneering AI game by Yusuke Mori

  • 2 March 202511 March 2025
  • 0
My badge at GDC for Cloudborn (Antler Interactive) at Inworld booth.

Back from GDC, my thoughts on AI.

  • 1 May 20247 May 2024
  • 0
George Stobbart de Broken Sword, visite de Paris

Paris, the Broken Sword Tour

  • 16 January 202419 January 2024
  • 0
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